Impact of the Shared Experience: Immense Displays and Immersive Environments
Since The Arrival of a Train in the early motion picture projection, humankind has been in love with the power media has to act as a window between worlds the likes of which is limited only by the imagination. As technology evolves, so does this level of immersion and its authenticity. We have reached a point where media users are making a heroic leap off a plank 80 stories up – only crash head-first into their TVs. This is a moment all too real for the user, but cringe-worthy to on lookers.
Despite the many ways that VR and AR are connecting people around the world, the fact remains that this dream-like experience is reserved for one, only to be observed by others. While traditional head-mounted hardware is still developing, what does it look like to affectively share experiential media in social spaces while still achieving that deep sense of immersion?
Dr. Aleksandra Dulic | UBC Okanagan Department of Creative Studies, Associate Professor &
Jacen Dennis | UBC Okanagan, MFA Graduate Student
Presentation: Advanced Media Class at the Sawchuck Family Theatre – Teaching and Learning Media Art through the Public Video Wall
In this presentation we will show and discuss media artwork designed by Advanced Media students for the UBCO Sawchuk Family Theatre. We will reflect on how the research, development, and production of artwork for UBCO Public Video Wall affected students learning and work and how it enhanced class learning outcomes.
Aleksandra is an artist-scholar with expertise in interactive art, climate change communication, and media for social change. She is the Director of the Centre for Culture and Technology (CCT) and leads an interdisciplinary research team that engages multiple forms of art, media and information technologies as vehicles for the expression of community, culture, and identity and as a device for sustainability awareness grounded in local ecology.
Jacen is a new media artist, focusing on digital animation and installation art. His MFA studies explores the topics of transgender identity and familial grief. Jacen, outside of his own art practice, was the lead animator on the live multi-media performance Music of the Heavens and the upcoming exhibition project Celestial Bodies.
Garth Evans | UBC Okanagan, Audio Visual and Emerging Technologies Specialist
A discussion about the design and implementation of a large-scale Audio-Visual system, built specifically for the visualization of scientific simulation, collaboration and XR work. In 2017 UBC Okanagan performed a round of consultation across the university, canvassing stakeholders to create a plan to meet the need for advanced visualization facilities at the campus. Join Garth Evans from UBC Okanagan and hear about the journey to build a concept-driven, donor-funded, immense and immersive display.
Garth trained formally upon classic Steenbeck flatbed film editing machines before being swept into the non-linear editing, digital desktop revolution of the 90’s. During this time of great innovation, he worked on many feature film and TV series in VFX and on-set video support. He’s maintained that focus around emergent tech through his 10-year tenure in higher education as a collaborations technologies specialist for UBC’s Faculty of Medicine. In recent years Garth has taken a keen interest in computationally derived media and supports researchers at UBC Okanagan in their use of emerging technologies.
Chris Scharver | Mechdyne, Senior Software Solutions Architect
Presentation: Authoring VR Experiences with Game Engines
As an architect for visualization technologies in the software division, Chris represents Mechdyne clients in development efforts to ensure solutions solve client challenges. Through careful coordination with the sales, solutions, marketing, and engineering teams, Chris investigates potential opportunities and directs platform development.
Chris joined VRCO, a Mechdyne subsidiary, as an intern in 2001. Since joining Mechdyne full time in 2007, Chris has dedicated himself to creating effective, usable, interesting, and engaging user experiences. Chris has nearly 20 years in virtual reality systems, giving him a strong familiarity with complex visualization systems. He has intimate knowledge of Mechdyne’s software products, including trackd, CAVELib, vGeo, Conduit, and getReal3D for Unity.
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If you or anyone you know may be interested in presenting their work in using emerging technologies, please email us at firstname.lastname@example.org.
Impact of the Shared Experience: Immense Displays and Immersive Environments Since The Arrival of a Train in the early motion picture projection, humankind has been in love with the power media has to act as a window between worlds the likes of which is limited only by the imagination. As technology evolves, so does this Read more about December 2020[…]
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Creatives in Extended Reality (XR): Art and Emerging Technology What does art look like in the field of emerging technology? Big thinkers in digital media production share their thoughts on the intersection between extended reality (XR) and artistic creativity. From building inclusive and diverse communities within tech for artists, to real-time use of special effects Read more about September 2020[…]
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This month’s meeting will be hosted at the National Film Board of Canada in downtown Vancouver from 3:00 to 5:00 PM on Friday, March 6, located at 351 Abbott Street in the Screening Room. As per usual, we will have guest presentations from leaders in the emerging technology community share their work, so that we Read more about March 2020[…]
The first meeting of 2020 will be hosted by Microsoft next Friday, January 10 from 3:00 – 5:00 PM at 725 Granville Street, Vancouver, BC, V7Y 1G5 on the 7th floor. Speaker list: Dr. Chang Lu | postdoc research fellow at Blockchain@UBC. Dr. Chang Lu studies the adoption of Blockchain technology in healthcare from an Read more about January 2020[…]
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We’ll briefly introduce BeThere360 – a digital asset management & distribution platform with 360-ready mobile apps for higher education. We’ll then focus on walking through a demo of BeThere360’s new sync play feature, which allows educators to control video playback across many joined devices in multiple locations. Give your students, colleagues and collaborators an innovative Read more about November 2018[…]
Yao Wang – Industry Speaker Yao Wang is a multimedia composer, sound designer and producer. She started ICTUS, an immersive content creation company that specializes in spatial audio. After graduating from Berklee College of Music, Yao worked at MIT for about a year to help integrate VR into their curriculum. Her time is now fully Read more about February 2019[…]
Dr. Stoo Sepp, University of Wollongong | Human movement, cognition and learning: Implications for VR in educational research and practice
Dr. Li Ji, LlamaZOO Interactive Inc | Towards Industrial Digital Twin Visualization for the Resource Sector
Jon Festinger, Peter A. Allard School of Law | MEdia: Freedom of Thought in Virtual Realities
Zhaoming Xie, UBC Computer Science | Learning to Walk Using Deep Reinforcement Learning
Adam Herr & Yana Pertels, Eyemole | Augmented Reality Streetwear
Dr. Siobhán McPhee, UBC Department of Geography | VR versus AR: when are they pedagogically appropriate?
Kyle Stooshnov, UBC Digital Literacy Centre | Virtual Renaissancing : A New Space for Drama Education
Graham Cunliffe, FingerFood Studios VP of Business Affairs | Using Technology as a Tool to Solve Problems
Bernie Garrett, School of Nursing | Clinical Healthcare Applications and Research for VR
Bernard Reike, Assistant Professor, SIAT | Could Virtual Reality Make Us More Human?
Qian Zhou, UBC PhD Student | Spherical Fish Tank VR