October 2019

October 2019

This month’s EMBCoP was centered around the theme “Photogrammetry and 3D Modelling”.

Agenda: 

1. “Using Phones to Augment Immersive Experiences,” with David Clement 

Summary: A series of demonstrations and discussion on ways we can use phones to greatly increase the quality and impact of immersive experiences: Real-time localization using ARKit 3, real-time object detection and tracking using Vision, face tracking, 2D/3D Pose detection, and a brief exploration of how we can use this phone data to augment VR experiences.

Bio: David Clement is a serial innovator with over 35 years of experience. He has held technical leadership roles in organizations including the BBC, CNN, US Department of Homeland Security, Discreet Logic, Wavesine, and many more. David is fluent in many disciplines including philosophy, business and startup culture, machine intelligence, virtual reality, computer graphics as well as system and software architecture. David is currently working at a startup focused on improving the physical and social development of youth.

2. “Virtual Animal Vertebrate Specimens,” with Dr. Suzie Lavallee, Senior Instructor, UBC Faculty of Forestry; Saeed Dyanatkar, Executive Producer, UBC Studios; and Michael Sider, producer, UBC Studios

Summary: UBC Studios has been collaborating with Dr. Suzie Lavallee of the UBC Faculty of Forestry to explore the production of virtual 3D object versions of animal vertebrate specimens. The original physical specimens are part of a collection that is made available to students to enhance their learning toward the identification of vertebrate animals. The intent in producing virtual versions of the specimens is to make them more available to students and to reduce the wear and tear on the physical specimens.

They will present about our successes, including a comparison between the results of 3D scanning versus photogrammetry, successful workflow for photogrammetry, and potential platforms for student access. They will also outline potential future expansion of the project beyond its current scope.

3. “Design Best Practices from Language ChatSim,” with EML’s Matthew Davison 

Summary: Matthew’s presentation will go over his experiences doing design work on the Language Chatsim project and the best practices he’s learned over the summer. Expanding on this, Matthew will dive into the importance of design and how it influenced the Chatsim team’s approach of teaching languages to students in a non-conventional matter.

Bio: Matthew is the project coordinator/tech-lead/designer for the Language Chatsim project at the Emerging Media Lab, a language education tool using machine translation and VR to teach English speakers German and vice-versa.

EMBC CoP was live-streamed for the first time this month for those who weren’t able to make the trip to UBC’s Point Grey campus. 

 

 

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