May 2019

May 2019

The Emerging Media BC Community of Practice is a community of experts and professionals from academic institutions, industry and community groups, as well as others whose work and interests are related to immersive media and emerging technologies.

The May 2019 meeting will be hosted by the Centre for Digital Media at the Hangar Space.

Agenda:

  1. Academic Presentation: Jon Festinger, “Intentionally Facilitating Creative Thinking, Digitally”

Jon Festinger

Jon Festinger, Q.C. is a Vancouver, British Columbia based counsel and educator. He is a Professor of Professional Practice at Simon Fraser University and a faculty member of the Centre for Digital Media. Professor Festinger has taught a wide variety of law courses relating to intellectual property, communications, journalism, sports and business for over 20 years at the law school at UBC, now known as the Allard School of Law, and is Faculty in Residence of the UBC Emerging Media Lab. He is also Honorary Industry Professor in Centre for Commercial Law Studies, Queen Mary University of London School of Law, and has taught at the UBC Graduate School of Journalism. He is the author of the first edition of Video Game Law published by LexisNexis in 2005, and co-author of the second edition published in 2012, and is Co-Editor & chief of the Interactive Entertainment Law Review (Edward Elgar). He is Chair of viaSport B.C., a past Chair of Ronald McDonald House British Columbia, a member of the Law Society of British Columbia’s Rule of Law and Lawyer Independence Advisory Committee, and a Trustee of the BC Sports Hall of Fame. In turn, he was a partner in the Vancouver firm of Owen Bird, General Counsel of WIC (Western International Communications) Ltd., Senior Vice President of the CTV Television Network and Executive Vice President, Business & General Counsel of the Vancouver Canucks & General Motors Place.

  1. Industry Presentation: Joe Bonar, Truly Social Games

Joe Bonar

Joe has been creating games and building studios for over thirty-one years.

He has touched just about every aspect of video game development in Europe and North America since developing his first game on Commodore 64 back in 1987.

He has worked on hundreds of products for dozens of platforms from handheld, through console, to PC, Virtual and Augmented Reality. His most recent product is the Truly Social Games Vancouver studio, where he oversees 25 extremely capable creative people who are devising the next round of wonderful AR experiences.

He takes care of everything that helps take care of TSGV’s business and people.

  1. Demos: Geolens, Kalavasos VR Project Memento, Truly Social Games AR Project

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